Captain America's Shield Throw

Captain America's Shield - Unreal Engine 4

This is my very first project in with Unreal Engine 4.
In this project I basically used Blueprints to program the behaviour of my Agent, his Shield and the Enemies he has to hit. Also, I learned how to use the Destructible Meshes of UE4.

About the Shield, it was made by myself in Blender and imported to Unreal. I needed to optimize the polys so it didn't cause any performance problem or delay. The environment was made in Blender and imported to UE4 too. Here I needed to adjust the mesh colliders so they fit with the original mesh.

Furthermore, I used a plugin in Blender where I had the UE4 mannequin mesh and rig, so I did the animations of Aiming and Throwing. It is a very simple project but I think it is a good way to get started and get introduced to UE4 Blueprints and also understanding the Blender - UE4 pipeline.

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