Captain America's Shield Throw
Captain America's Shield - Unreal Engine 4
- Category: Unreal Engine 4 Project
- Project date: 7 May, 2021
- Project URL: Executable located in GitLab.
This is my very first project in with Unreal Engine 4.
In this project I basically used Blueprints to program the behaviour of my Agent, his Shield and the Enemies he has to hit. Also, I learned how to use the Destructible Meshes of UE4.
About the Shield, it was made by myself in Blender and imported to Unreal. I needed to optimize the polys so it didn't cause any performance problem or delay.
The environment was made in Blender and imported to UE4 too. Here I needed to adjust the mesh colliders so they fit with the original mesh.
Furthermore, I used a plugin in Blender where I had the UE4 mannequin mesh and rig, so I did the animations of Aiming and Throwing.
It is a very simple project but I think it is a good way to get started and get introduced to UE4 Blueprints and also understanding the Blender - UE4 pipeline.